![]() ![]() ![]() It can be avoided in the same ways a gaze attack can. The hypnotic stare is an enchantment effect and relies more on your focus than the target’s perception of the stare. Only creatures with an Intelligence score of 1 or more can be affected by your hypnotic stare.įurther, you can remove the memory of your stare from the target’s mind the creature doesn’t remember that it was affected (nor does it realize that it is currently being affected) unless you allow it. You can maintain your stare against only one opponent at a time it remains in effect until you stare at a new target, the creature dies, the creature moves farther than 30 feet away, or you fall unconscious or die. That creature takes a –1 penalty to their Will saving throws per class level you possess and is fascinated for as long as you maintain your stare. Hypnotic Stare ( Su): Once per round you can focus your stare on one creature within 30 feet as a swift action. You also gain immunity to attempts to erase or alter your memory in any way, such as through the spell modify memory. If you had more than one arcane spellcasting class before becoming a mesmerist, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.Įidetic Memory ( Ex): You gain a +2 circumstance bonus to all Knowledge skill checks you make (equivalent to having a masterwork tool), and a +6 competence bonus to Intelligence checks to remember past events. You do not, however, gain any other benefit a character of that class would have gained. Spellcasting: At the indicated levels, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. Weapons & Armor Proficiency: You gain no additional proficiencies beyond those you already possess. Perform (Cha), Sense Motive (Cha), Spellcraft (Int), and Use Magic Device (Cha)Īll of the following are class features of the mesmerist Resilient Mind, Telepathy, Unbound MentalismĬlass Skills (4 + Int modifier per level)īluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Gather Information (Cha), Knowledge (any, taken individually) (Int), Profession (Wis), +1 in an existing arcane spellcasting class You gain +1 caster level to spells of that school, plus a special effect based on the school (I am so not listing all of those, however).Eidetic Memory, Hypnotic Stare, Mesmerizing Spells ![]() School Mastery - Choose a school of magic (if you're a specialist, it must be your specialized school). You must still have the ability to cast spells of the level the spell would have if the feat were applied to it normally. A number of times per day equal to (5 - the spell level increase of the feat) you may spontaneously apply that feat to a spell as you cast it, with no increase in casting time or spell level. Impromptu Metamagic - Each day you choose a metamagic feat you have. You gain/learn new spells normally otherwise, including paying the appropriate gold pieces (for special incenses) when acquiring new spells that aren't from gaining a level. If you destroy a permanent magic item, you lose all arcane spellcasting abilities for 1 day per caster level of the destroyed item.Įidetic Spellcaster - You do not need a spellbook, either to prepare spells or record new ones. Spells you cast have that alignment descriptor (unless they have the opposite alignment descriptor), and such spells that are targeted against creatures of the opposite alignment are at +1 caster level (+2 if it has the opposing alignment subtype).īeleaguered Spellcaster - When you take damage equal to three times your spellcaster level from one attack (up to times per day), the next spell you cast is automatically empowered or maximized (your choice) without increasing the casting time or spell level.ĭisciple of Boccob - You are treated as 1 level higher to qualify for magic item creation feats, and magic items you create are treated as being +1 caster level higher. The Arcane section of that issue's Class Acts series is titled "Transversed Arcana," and has six alternate class abilities for arcane spellcasters, each of which requires giving up a familiar:Īligned Spellcaster - Choose a non-neutral portion of your alignment. ![]()
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